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I have Fmod Studio v. 1.06.02 integrated with a project built on Unity 5.3.5f1.

The PC Build is working fine but I’m experiencing a few problems after building to Mac.
The build is throwing the following errors after starting the game:

Couldn’t open
/Applications/(Name).app/Contents/Plugins/fmodstudio.bundle/Contents/MacOS/fmodstudio,
error:
dlopen(/Applications/(Name).app/Contents/Plugins/fmodstudio.bundle/Contents/MacOS/fmodstudio,
2): Library not loaded: @rpath/libfmod.dylib

Referenced from:
/Applications/(Name).app/Contents/Plugins/fmodstudio.bundle/Contents/MacOS/fmodstudio

Reason: image not found

Also every event is throwing out the following error:

DllNotFoundException:
/Applications/(Name).app/Contents/Plugins/fmodstudio.bundle/Contents/MacOS/fmodstudio

We try to use exceptions but it still gives the same errors.

We delayed the calling to the events in order to give the plugin time to start. and nothing…

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Best Answer
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Ok, we have found the issue. It seems we had not included the “Fmod Listener” script in the start-up scene.

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