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Hi,

We’re facing a small problem with playing back FMOD sounds in UE4. Although the Play/Stop preview function works fine from the content browser, we can’t hear a sound within a map in the UE4 editor or in game.

I’m quite certain that we went through the plugin installation to the letter. In the UE4 editor we get the plugin settings and help menu as expected. We’re using Unreal engine version 4.16.3 and the FMOD plugin for the 4.16 version (latest available).

The following warning shows up in the log:

LogFMOD:Warning: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\studio_api\src\fmod_effect.cpp(189) – Missing DSP plugin ‘FMOD Distance Filter’
LogModuleManager:Warning: ModuleManager: Attempting to load ‘FMODStudio’ outside the main thread. This module was already loaded – so we didn’t crash but this isn’t safe. Please call LoadModule on the main/game thread only. You can use GetModule or GetModuleChecked instead, those are safe to call outside the game thread.
LogFMOD:Warning: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\studio_api\src\fmod_bankmodel.cpp(240) – Creating stub DSP plugin model and continuing.
LogFMOD:Warning: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\studio_api\src\fmod_effect.cpp(189) – Missing DSP plugin ‘FMOD Distance Filter’
LogModuleManager:Warning: ModuleManager: Attempting to load ‘FMODStudio’ outside the main thread. This module was already loaded – so we didn’t crash but this isn’t safe. Please call LoadModule on the main/game thread only. You can use GetModule or GetModuleChecked instead, those are safe to call outside the game thread.
LogFMOD:Warning: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\studio_api\src\fmod_bankmodel.cpp(240) – Creating stub DSP plugin model and continuing.

Any ideas?

EDIT:
Nevermind here’s the solution for anyone that might be having the same problem: http://www.fmod.org/documentation/#content/generated/engine_ue4/plugins.html

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