Hi,
I’ve noticed on the documentation that there are two functions to suspend/resume the mixer thread when the application window loses focus:
https://www.fmod.org/docs/content/generated/FMOD_System_MixerResume.html
https://www.fmod.org/docs/content/generated/FMOD_System_MixerSuspend.html
Is this only used on mobile platforms? We have generated a Desktop build with Unity and noticed the audio doesn’t stop when the application window loses focus. Should Fmod_StudioSystem take care of this or is there any other way to implement?
Cheers.