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Hi there!

I just updated to the newest fmod studio version 1.10.02 and I figured out that the “Mute Audio” function on the game window is getting ignored by the fmod sound system.
I had this problem with the former unity integration version but totally forgot how I fixed it.

Any ideas?

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Figured out the problem. You guys somehow forgot to add the check:

if UNITY_EDITOR

MuteAllEvents(UnityEditor.EditorUtility.audioMasterMute);

endif

in the Update loop of the RuntimeManager. Not sure if it never was there, but I found it in my old version 😉

Cheers

  • Cameron Baron

    Thanks for letting us know. Looks like it was accidentally removed, I will get it added back in for the next version.

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