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I am trying to get a relatively-new game which relies on libfmodex 4.32.15 and unity 3.2. The game itself runs well, but there is no sound. Sound works in other programs. I have tried several command line parameters like -FMOD_OUTPUTTYPE_ALSA but to no avail. I have this output when I try to run the game:

fbcount: 144

Selecting FBConfig
Logging FBConfig ID=139
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=TRUE
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_CONFIG_CAVEAT=NONE
Storing original screen resolution
Supported resulutions:
800 x 600 @ 60 Hz
2560 x 1600 @ 60 Hz
1920 x 1440 @ 60 Hz
1856 x 1392 @ 60 Hz
1792 x 1344 @ 60 Hz
1920 x 1200 @ 60 Hz
1600 x 1200 @ 60 Hz
1680 x 1050 @ 60 Hz
1400 x 1050 @ 60 Hz
1280 x 1024 @ 60 Hz
1440 x 900 @ 60 Hz
1280 x 960 @ 60 Hz
1360 x 768 @ 60 Hz
1280 x 800 @ 60 Hz
1152 x 864 @ 75 Hz
1280 x 768 @ 60 Hz
1024 x 768 @ 60 Hz
640 x 480 @ 60 Hz
Creating new master gl context
OpenGL:
Version: OpenGL 2.1 [2.1 Mesa 10.3.0]
Renderer: Gallium 0.4 on SVGA3D; build: RELEASE;
Vendor: VMware, Inc.
VRAM: 128 MB
Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_multi_bind
FMOD failed to get driver capabilities … An invalid parameter was passed to this function.

(Filename: /root/Desktop/3.2/unity-3.2/Runtime/Audio/AudioManager.cpp Line: 414)

Non platform assembly: data-0xb1a5e008 (this message is harmless)
Non platform assembly: data-0xadd1e98 (this message is harmless)
Non platform assembly: data-0xae00110 (this message is harmless)
Non platform assembly: data-0xae24918 (this message is harmless)
Non platform assembly: data-0xae41d20 (this message is harmless)
Non platform assembly: data-0xadfd8e0 (this message is harmless)
Non platform assembly: data-0xae78920 (this message is harmless)
Non platform assembly: data-0xadce400 (this message is harmless)
requesting resize 1280 x 800
resizing window to 1280 x 800

—snip—

[/root/Desktop/3.2/unity-3.2/Runtime/Audio/AudioSource.cpp line 207]
(Filename: /root/Desktop/3.2/unity-3.2/Runtime/Audio/AudioSource.cpp Line: 207)

An invalid object handle was used.
UnityEngine.AudioSource:Play(UInt64)
UnityEngine.AudioSource:Play()
AMIAudioManager:InternalPlayClip(String, Single, Single, Boolean, Boolean, Boolean, Boolean)
AMIAudioManager:PlayClip(String, Single, Boolean, Boolean, Boolean, Boolean)
StartMenu:Start()

Any suggestions would be greatly appreciated.

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Please contact Unity support for issues with the in-built Unity audio.

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