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Hi When I use wav file, I can easily put fade in/out in blueprints but when i use fmod event there is no options, I can only put play
http://imgup.pl/di/CABV/f1.png
http://imgup.pl/di/I5KI/f2.png

Why:(??

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If you have an active music event playing at all times and you want to lower it at a certain location? There are a few ways to go about this, it depends on what your end goal is.

WHat you may want to do is, assign the music event to a Bus Channel in FMOD the use the ButSetFaderLevel node in UE4 to drive the volume of the channel. You can use a volume trigger to send the overlap event

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Thx guys.
Parametr, triger box and volume automation works fine besides i found “smoothing”, when You click on paramter twice. Now I can fade out my music for 5 seconds

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You can also create fade-in behavior within the FMOD event itself. That way you don’t even need to worry about doing it in BluePrints.

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So my music is playing, in certain place i want to trigger it to fade out. What should i do?
thx

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As JB has said, there are a few ways to go about this.
Another way could be using parameters and automation inside studio to control volume levels that can then be set via triggers for example.

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