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Hi all,

I’m playing around with 3D sounds in FMOD. I’m having problems with the 3D features of the sound. I know that the 3D sounds is played from the sound source and the listener position.
But right now when I move to the right I hear the sound from the right earphone, same thing happens when I move to the left (I hear it from the left earphone).
Does anyone have any idea why this thing happens?
Thank you.

Edited: I played around with UP and Forward vectors, it seems that the Up vector is flipped for some reason. I’m getting the position and the orientation of the listener from the Camera class in DX12, Does anyone have any idea why these two do not match?

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Up in FMOD would be 0,1,0, and that should be the same in DirectX. They are both left handed systems.

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