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Hi there,

My game is first person, my FMOD listener is on the main camera.
I’ve tried with the 3d distnace attenuation on and off.

All my sounds play just the way I want however all the sounds appear to be playing from the origin point on the map (0,0,0). Thus if the camera is facing away the sounds are all panned left or right even if the object with the script is directly ahead of the player in the game world.

Unity version 4.6.7
Fmod studio 1.06.05
Windows 7

Any advice would be appreciated

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Are you playing the sound from the StudioEventEmitter component or a custom component? If it’s the latter, you need to update the event’s 3D attributes from the Update function.

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