I tried to play music from the local folder, but there’s nothing but silence when I run the game. Here’s the code (C#):
using UnityEngine;
using System.Collections;
using FMOD;
public class music: MonoBehaviour {
FMOD.RESULT result;
FMOD.Sound sound1;
FMOD.System system;
FMOD.Channel channel;
FMOD.ChannelGroup channelGroup;
void Start () {
FMOD.Factory.System_Create (out system);
result = system.createChannelGroup (null, out channelGroup);
channel.setChannelGroup (channelGroup);
result = system.createSound ("C:/song.mp3", FMOD.MODE.DEFAULT, out sound1);
result = system.playSound (sound1, channelGroup, false, out channel);
}
}
This script is added as a component to a gameObject on stage.
Thanks in advance.