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Hello,

is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback?

Thanks!
Jan

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This can be done with a combination of Low Level and Studio code.
Refer to: https://www.fmod.org/questions/question/playing-sound-on-speaker-in-ps4-controller-using-event-bank/

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Thank you. So basically I have to extend Unreal 4 integration code with this. I think it’s worth doing. I’ll try to do it.

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