Polyphony in Multiplayer

Hi All,

Quick question about the use of polyphony in multiplayer. If I have a 2D sound which triggers and should be audible for all players, do I need to set the polyphony of the sound to the maximum number of players, to ensure they all hear it?

Another way of asking this would be: is polyphony replicated across the network?

Many thanks in advance,

Jacob

Each running instance of your game has its own instance of FMOD, and separate running instances of FMOD have no inherent ability to communicate with each other. You therefore do not need to set the polyphony high enough to account for all clients, as polyphony is not replicated across the network.

Theoretically speaking, you could impose such a limit artificially, but doing so would require significant effort, and would increase the amount of bandwidth your game requires during multiplayer games.