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Hi,

Our Game use some Audio that are Licensed only for In Game usage, and not for redistribution.

We need to prevent those audio to be recorded when Player use the Video recording features availbles on PS4( Share ) and XBoxOne(GameClip)

We know that the low level API of Both platform allow it,
but we didn’t find how to specify the correct setting in FMOD.

Thanks

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We don’t support this with FMOD 4, however if you use FMOD 5 you can use System::attachChannelGroupToPort along with FMOD_PS4_PORT_TYPE_COPYRIGHT_MUSIC for PS4 and FMOD_DURANGO_PORT_TYPE_MUSIC for Xbox One.

If you check the “Platform Specific Starter Guide” section of the docs for PS4 and Xbox One it should give an example on how to do this.

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Thanks for the quick Answer.

We are currently using FMOD4.44.61

Is there lot of modification’s between this version and V5?

  • Mathew Block

    If you are using just the low level API migration is pretty trivial, migrating from Designer to Studio is more work because it involves migrating your content. For more info about the differences see this: http://www.fmod.org/documentation/#content/generated/overview/transitioning.html

  • Faure Dominique

    FMod 5 is still FModEX or FModStudio?

  • Mathew Block

    It’s FMOD Studio, to clarify:

    “FMOD Studio” is FMOD Studio tool + FMOD 5 low level engine
    “FMOD Ex” is FMOD Designer tool + FMOD 4 low level engine.

    In both cases you can just use the low level engine / API on it’s own if you prefer.

  • Faure Dominique

    is it possible to use project from FMod designer with FMOD 5 low level without converting the project?
    several month ago, we try to migrate the project and encounter several issues that force us to rollback to FModEx

  • Joseph Harvey

    While the FMOD 4 low level engine and FMOD 5 low level engine are similar, they’re not identical, and some project migration is always necessary when moving a project from one to the other.

    That said, it is possible to create an FMOD project that only uses the low level engine. Whether you’ll be able to do so with your existing project depends on your project’s requirements.

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