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Hi,

So this is definitely a newbie question, but does everyone on the team working on a game need to actually download FMOD Studio? I’m having an issue with a friend where I published the changes to the Unity Collab but the sounds won’t play for him. It gives him errors:

BusNotFoundException: FMOD Studio bus not found ‘bus:/’
FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/RuntimeManager.cs:825)
FMODUnity.RuntimeManager.MuteAllEvents (Boolean muted) (at Assets/Plugins/FMOD/RuntimeManager.cs:849)
FMODUnity.RuntimeManager.Update () (at Assets/Plugins/FMOD/RuntimeManager.cs:378)

I’ve given him the entire FMOD folder with the banks and .fspro file but it doesn’t seem to work. Apparently there’s still no build data.

Any helps would be great, thanks.

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It looks like the Studio project needs to be rebuilt.

Unity copies the built banks from the Studio project into its own folder, if it cannot copy them or the files are corrupted you can get this message.

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