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Is it possible to get a more accurate module order/row position from calling getPosition on a Channel that is playing a MOD/S3M/XM/IT file?

I’ve noticed that the position returned from calling Channel::getPosition with FMOD_TIMEUNIT_MODROW and FMOD_TIMEUNIT_MODORDER is slightly ahead of what is actually being played through my default audio device (speakers/headphones). Is there a way to get the actual order/row position (as currently played)?

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It looks like the codec gets the info directly, without buffering it. This delay is due to the stream decodebuffersize, you could possibly reduce it to a really small number without much worry, there is no I/O overhead to stall the decode thread.

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