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we are working with fmod 1.08 and FMOD Studio Unity Integration 2.0

if the player moves to the enemy, the 3D panner works, but if the player does not move and the enemy moves towards the player , the 3d panner does not work, why ?

we use C#, we call the events, the parameter Distance, and we load the parameter value with the distance between the enemy and the player but no sound.

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If you are using the built-in distance parameter, you don’t need to explicitly set the parameter value. It is set when you set the 3D attributes of the event.

Make sure you are updating the position of the enemy footsteps every frame.

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