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Hello there.

I’m experimenting this problem since a long time and there is still no fix so I write it here.
– In Fmod Studio (Mac), when renaming or moving events in another folder or renaming/moving a folder, events in UE4 disappear in the code.
Aren’t there a way to make an automatic redirection instead of digging in the code to replace the events? Especially when there are many events in a folder that you move, it gets absurd to lost this time just to replace the events in Unreal.

Thank you!

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We consider referencing events by path as a practical solution, which is oftentimes less error prone.
Paths have the advantage of being easier to work with when replacing events, with the trade-off being that renaming is harder to accomplish.
If referencing from code, setting up variables for folder and event names would make moving events or folders much less worrying.

  • Tomavatars

    Actually I work with blueprints, and I’m not a boss in code ^^
    My main workflow is :
    – Build my fmod banks in an FMOD folder in content
    – Use fmod events in variables or components in Blueprints

    How should I do to reference as you say?
    Sorry for the noobish question.

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Hi,

I have an idea for this issue.

For now, unreal assets trigger fmod events as event path.
If it’s possible that I can trigger GUID from event path AND UE4 show me events as its own event path, it will be quite easier to move or rename events path.

  • Cameron Baron

    Sorry, I’m not sure I understand. Can you explain a bit further please?

  • Howu

    {Anim Trigger FMOD or FMOD Ambient sound} … trigger a virtual UE4 Asset, which has an FMOD Event path.

    {Anim Trigger FMOD (or FMOD Ambient sound)} … trigger a GUID, and that GUID’s FMOD Event path.
    When we trigger an FMOD Event, searching from FMOD Event tree and event names(paths), but actually trigger a GUID.
    And if we change FMOD Event names or move fmod event to another path, regardless re-triggering job, every FMOD Events will work well.

    Just a mere idea, thou.

  • Cameron Baron

    Thanks for information, we are planning to look into this more in the next couple of releases.

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