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Is there a way to turn this off with the scatterer sound?

I ask because I still would still like some 3D panning on my sound in-game, handled by FMOD’s 3D Panner effect, but I dont want random panning on the objects inside the scatterer module, I’m only trying to use it to introduce a delay time before the sound retriggers again.

Thanks all! :)

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There are two ways to disable the random spatialization applied by a scatterer sound module.

The first is to set the scatterer sound module’s Min & Max scatter distance to 0. This prevents the scatterer sound module from adding 3D spatialization to the sounds it spawns.

The second is to replace the single sound modules in your scatterer sound module’s playlist with an event sound module, then place inside the nested event a multi sound module whose playlist contains the single sound modules that you want the scatterer sound module to play. Scatterer sound modules only automatically add 3D panner effects to single sound modules in their playlists, so wrapping those single sound modules in nested events prevents spatialization from being applied.

  • Jesse

    Excellent, perfect! Just what I needed, thank you sir. ?

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