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Hello,

I am working in UE 4.12 with FMOD 1.08.
How to make sidechaning compresion (or voulume) between events?
I got one event and it is playing in a loop and I got another event which is triggered from time to time. I want to duck first event with second event so when second event is trggered, first, looped event is compressed.

I know I can do it easly with channels, inside one event, but I can’t figure it out how to do it form one event to another.

Thank you.

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Great Answer
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Technically, you can’t compress one event based on another event. What you can do is compress the group bus an event routes into based on a sidechain in another bus. You could also control the volume of a group bus with a snapshot triggered by your intermittent event.

In other words, try to do this in the mixer, not the event editor.

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I will,

Thank you.

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