I am working in UE 4.12 with FMOD 1.08.
How to make sidechaning compresion (or voulume) between events?
I got one event and it is playing in a loop and I got another event which is triggered from time to time. I want to duck first event with second event so when second event is trggered, first, looped event is compressed.
I know I can do it easly with channels, inside one event, but I can’t figure it out how to do it form one event to another.
Technically, you can’t compress one event based on another event. What you can do is compress the group bus an event routes into based on a sidechain in another bus. You could also control the volume of a group bus with a snapshot triggered by your intermittent event.
In other words, try to do this in the mixer, not the event editor.
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