I have a program where I play the same sound over and over again in different frequencies. After I have used the play sound command 64 times there is no sound anymore. In Fmod ex I resolved this by using FMOD_CHANNEL_REUSE, which in Fmod studio has been removed. How shall I resolve this now? I am programming in C and Windows Api.
Thanks in advance for answers.
- Keitel asked 2 years ago
We solved this via email support. There were some issues with the application was using FMOD that we changed to solve the issue.
However the original code should have worked: when the channel limit is hit new playSound() calls should steal an existing channel. Because there was a DSP effect added to each new channel, a bug in FMOD meant that the re-used channel wasn’t configured correctly and no signal would pass through the channel.
This bug will be fixed in 1.04.06.
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