0
0

Hi,
it’s possible that if an EventInstance is stopped and released inside a OnDestroy function of a MonoBehaviour, and the scene is unloaded with the UnloadSceneAsync function, the EventInstance is neither stopped and released?
Using, for example, UnloadScene instead of UnloadSceneAsync, EventInstance stops and releases properly.
Thanks.

  • You must to post comments
0
0

Hi Andrea,

I’m not able to reproduce your issue. I’m using FMOD Studio 1.10.08 and Unity 2017.1. When I use OnDestroy() with stop and release on events they are stopped.

Could you post some example code of how you’re doing this?

Thanks,
Richard

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.