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Where do you set the “one Shot” in FMOD Studio? Does the Studio version handle the stopping of events differently than “fire and forget”? Also, is there a way to find out what markers are in an event through the API?

Thanks!

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One shot is automatically determined by examining the event for loop regions, looping instruments, etc.

If an event is one shot, you can all EventInstance::start() followed by EventInstance::release() and the event will clean itself up when it reaches the end.

You cannot iterate markers in the API, only register a callback using EventInstance::setCallback() that will get called when a marker is hit.

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