I’m working on porting a game on Windows store, but I get an exception in fmod at runtime.
I built my unity project with Windows Store App profile in Universale 10 mode. ->No errors.
Then I opened the visual studio project. I built and deployer the game. ->So far so Good.
The problem is when I start the game, it takes about 5 seconds and in crashes.
Exception thrown: ‘System.DllNotFoundException’ in Assembly-CSharp-firstpass.dll
The problem seems to occur in the LoadPlugins() in FMOD_Listener.cs which is called from the initialize function.
Visual studio 2015
Windows SDK : 10.0.10240.0
Could some one help me resolving this issue please?
Thank you very much.
- You must login to post comments
Please login first to submit.