Hi, I’m trying to get something like this example to run on a Unity ios build.
I want the ability to use the audio tables and load up a sound based on it’s key. It works fine on OSX, but I’m getting an error related to that dialogueKeys Queue, maybe related to the lock.
I’ve added this to the callback, but not sure how to handle the queue thread issue. Any ideas?
[MonoPInvokeCallback (typeof (FMOD.Studio.EVENT_CALLBACK))]
Thanks for any help,
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