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I am currently using the FMOD/ UDK 4 tutorial on mac.I am also using the latest versions of UDK4 and FMOD Studio. The problem I am having is the tutorial game level is failing to load up and I am given the following error message.

Plugin ‘FMODStudio’ failed to load because module ‘FMODStudio’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.

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With the latest version of Studio (1.09.06) we have released multiple versions of the UE4 integration along with it. We now have a version built with UE4.15 and a separate build for UE4.16, which have the engine version in the filename (eg. fmodstudio10906ue4.16mac.zip)

Otherwise you can recompile the project yourself, if the plugin is in the project directory, to remove the warning.

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When I am opening the project file I am given the first error message.

“Project modules are missing or out of date. Would you like to recompile them ?”. When I hit yes I am given the second error message

“Game code couldn’t be compiled. Continue trying to start anyway?”.

When I continue I given the the following error message:

” Plugin ‘FMODStudio failed to load because module ‘FMODStudio does not appear to be compatible with the current version of the engine. The plugin may need to be compiled.

I am not sure if this simply needs to be recompiled, or there is something else I need to do.

  • Cameron Baron

    There are two downloads for 1.09.06 available, one built with UE4.15 and the other with UE4.16

  • Stephen O'Donnell

    I have used the correct plugin for UDK Engine 4.16 but still getting the same results.

  • Cameron Baron

    Are you able to open the project in Visual Studio and try to build it, or remove the FMOD plugin and attempt to open the project again.

  • Stephen O'Donnell

    When using Visual Studio, what would I need to do in order to build the project ?.

  • Cameron Baron

    – right click the uproject file and select “Generate Visual Studio project files”
    – Open the solution
    – right click the project in the Solution Explorer, then Build

    That should be enough to rebuild and let you know if there are any errors stopping the project from opening.

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