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I am trying to test some of the improvements and features in UE 4.15 with FMOD Studio 1.09.04 and the 4.15 FMOD integration.

I have followed the instructions found here: http://www.fmod.org/documentation/#content/generated/engine_ue4/getting_started.html

When attempting to build the editor I am getting numerous FMOD errors which fail the build. There are 40 total.

Tests\Unreal_4.15.0\Engine\Plugins\FMODStudio\Source\FMODStudioOculus\Private\FMODOculusBlueprintStatics.cpp(1): error : Expected FMODOculusBlueprintStatics.h to be first header included.

Tests\Unreal_4.15.0\Engine\Plugins\FMODStudio\Source\FMODStudioOculus\Private\FMODOculusRoomParameters.cpp(1): error : Expected FMODOculusRoomParameters.h to be first header included

etc.

Launching the editor results in:
“Plugin ‘FMODStudio’ failed to load because ‘FMODStudioOculus’ could not be found…”

I extracted the plugin files to the Engine\Plugins directory.

I’m likely overlooking something simple, any ideas on a fix?

Thanks,
Alec

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At the moment having the plugin in the Engine directory will cause this, you can bypass it by using the project directory instead.

We are currently working on a fix for this.

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