I’m working in Unreal 4.14 and when I go to package my game the log says that it can not find some of the FMOD event assets in the folder. So the packaged game does not play all the sounds. Whats unusual is that the music and some of the ambience sound plays but none of the tirgger sounds play.
I have done many bug hunts and have not come up with any fixes, I have included the FMOD folder in the external dependencies in the project settings.
The only thing that I can think of is having the events saved to disk and not streaming them through the memory so they show in the windows explorer when I navigate there, as they currently do not show.
So the question is if anyone knows how to get FMOD to save the event sounds directly to disk?
Any other suggestions would be great
What version of the FMOD integration are you using?
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