UE4 (4.19) Blueprint Nativization builds without error now

Just wanted to say thanks to the FMOD team and inform others that the FMOD plugin builds and runs using nativization on 4.19. Haven’t had an issue so far. I built the game for an exclusive blueprint I did not test inclusive.

Thanks.

That already worked and I think it was a fix from Epic. Exclusive nativization works for me on 4.18, but I don’t have any Blueprints added to it. It’s as soon as you add a BP that uses FMOD that builds failed. Thought that might have been fixed now. I might try with an empty project.

Well I appreciate the fix either way. And yes, that is why it would not build because I had blueprints that utilized FMOD.