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I’m trying to make Unreal Engine 4.9 iOS package using FMOD plugin but I’ve encountered an error during packaging process:

MainFrameActions: Packaging (iOS): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: /Users/Lihachoff/Documents/Work/test01/Project/test01/Plugins/FMODStudio/Binaries/IOS/libfmod does not exist
MainFrameActions: Packaging (iOS): Stacktrace:   at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (iOS):   at AutomationTool.InternalUtils.SafeCopyFile (System.String SourceName, System.String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (iOS): InternalUtils.SafeCopyFile: WARNING: Failed to copy /Users/Lihachoff/Documents/Work/test01/Project/test01/Plugins/FMODStudio/Binaries/IOS/libfmod to /Users/Lihachoff/Documents/Work/test01/Project/test01/Saved/StagedBuilds/IOS/cookeddata/test01/Plugins/FMODStudio/Binaries/IOS/libfmod, deleting, waiting 10s and retrying.

There is no files with given name in Plugins/FMODStudio/Binaries/IOS/, only files with suffixes (libfmod_iphoneos.a, libfmodL_iphoneos.a etc.)

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The build .cs is trying to do an incorrect copy. It will be fixed in the next patch release, due out in the next few days.

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