UE4 - No FMOD sounds when packaged

I have created a VR project and I’m using FMOD Studio along with the Oculus Spatializer Plugin. In the editor the FMOD sounds play fine, however when I packaged the project there are no FMOD sounds at all.

In the log I get errors like this:

LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_os_misc.cpp(794) - LoadLibrary failed to open ‘…/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/OculusSpatializerFMOD.dll’, GetLastError = 126

LogFMOD:Error: Failed to load plugin ‘OculusSpatializerFMOD’, sounds may not play

LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin ‘Oculus Spatializer’

I have set it all up as in the documentation so added the plugin in the advanced settings and added ‘FMOD’’ to Additional Non-Asset Directories to Package’

But I’m a bit stuck now.

Using 4.15.3, FMOD 1.09.04 and packaging to Windows x64

Update: If I remove the Oculus Spatilizer plugin from all the events and from the UE4 project, the FMOD sounds build correctly.

Have you added the OculusSpatializerFMOD.dll into the binaries folder?
(‘…/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/OculusSpatializerFMOD.dll’)

Ah I have now and it works just fine!

Thanks :slight_smile: