UE4 Sequencer Support?

Wondering if sequencer support has been added yet…I found a couple threads from 7-8 months ago requesting it but haven’t seen followup.

Looking briefly at UE4 it looks like the sequencer audio track does not see FMOD events, so I guess not?

If it’s NOT supported, are there any issues that may come up if we use UE4 audio for cinematics only in an otherwise FMOD project?

UE4 Sequencer support has only recently been added, in versions 1.08.17 & 1.09.03.

At the moment events cannot be added directly to the sequencer track, an object with a FMOD Audio Component must be placed on the track first.

FMOD events can be started and stopped and event parameters can be controlled by adding custom tracks to sequencer.