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Hi, I want to know if have anyway to stop the entire bus with all events inside it.

The functions I have on UE4 is only mute and pause the bus!

Thank you,
Abraham Kim

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At the moment you can only access FMOD::Studio::Bus::stopAllEvents() through code, in fmod_studio.hpp.

We are currently in the process of bringing the Integrations more inline with with the Studio and LowLevel API’s, which will include blueprints.

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