Hi Learned folks of Fmod and unreal!

I have Studio working like a dream within the UE4 editor, even in Standalone – but when I create a package, none of the FMod audio plays.

I suppose this is to do with missing data or something when it creates the package?

Anyone able to offer any wisdom?

Fmod Studio 1.06.03

Trying this with both a 2d and 3d sound.

thanks in advance, awesome sound peeps!

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Best Answer

The most common issues are described here:

You will need to include the FMOD in the directories to package. For windows, you will need to make sure the .dll files are manually copied into the thirdparty directory.

  • Al
    • Al
    • 1 year ago
    Thanks Geoff Assuming I'm not being an idiot here, I've manually copied the FMODStudio directory containing the .dll files from my Unreal installation folder to the package engine/binaries/thirdparty folder - but still no dice... -- the link above suggests they're copied to Engine/Binaries/ThirdParty/FMOD/Win32 Engine/Binaries/ThirdParty/FMOD/Win64 but with studio should be - Engine/Binaries/ThirdParty/FMODStudio/Win32 Engine/Binaries/ThirdParty/FMODStudio/Win64 correct? -- For clarity - I've also added the FMOD directory to the "additional non-asset directories to package" section. I've also added the requisite ovrfmod as a plugin File in the Advanced section of the FMOD Studio Plugin in editor preferences. Again, the error I'm getting on booting the executable is: "Plugin 'FMODStudio' failed to load because module 'FMODStudioOculus' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project" At a bit of a loss...!
  • Geoff Carlton
    All .dll files should be copied into the same directory, so for 64bit they should go into ThirdParty/FMOD/Win64. That includes the studio dll as well.
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