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Hi, it’s the first time that I use FMOD in a Unity project. We started the project without FMOD in mind, but the sound designer requested that we use it. The project was working fine. When I added the FMOD plugin integration for Unity and, when I debug the code, Unity crashes. I deleted the FMOD plugin and now I can debug normally.

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Unity has logfiles it prints to when it runs. Try checking those to see if you can at least narrow down the last thing to execute before crash.
https://docs.unity3d.com/Manual/LogFiles.html

  • João Bertolino

    Unity crashes and does not store any log message.

  • Cameron Baron

    I might need some more information, what version of the integration are you using?
    Have you tried re-importing the integration into the project?
    Are you getting any warnings or errors at all in the editor before this happens?

    If you would like to link a project that reproduces this error I could take a look.

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