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Hi all,
I’ve got FMOD Studio set up to build into the Unity assets folder (to work with Unity Collab).
I’ve imported the FMOD package to the Unity project, and connected Unity to my FMOD project.

I’m getting an error that the current build path doesn’t have any built data.
Unity is clearly looking for the banks in the standard FMOD build directory.

Shouldn’t Unity see that the project is using a custom build directory and check there?

I can change the FMOD plugin settings in Unity and give it the build path instead of the project path, but I imagine there’s a benefit to connecting Unity to the project rather than the build path or they wouldn’t give you the option.

As a separate question, does anyone know what the difference is between giving unity the FMOD project or the build path? I imagine it’s to do with editing the FMOD project while playing the game… but I’m pretty sure that’s not quite right.

Thanks a lot!
-Chris Eickelman

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Thanks for your feedback Chris, it does make sense for the plugin to be able to find the build path. I will add this to our task tracker for future improvement.

To answer your second question, it makes no difference to the Unity project what build path you use. The multiple options are only to make it easier for different types of teams to work together. In some projects not everyone will have access to the Studio project, it’s just an option that is available and won’t affect the overall project depending on which one you use.

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