I know the Unity Linux Editor is a new beast, but I’d love to use it. With the 5.4 and 5.5 releases I get the same error after assigning an fmod project path:
DllNotFoundException: fmod
Near the top fmod.cs where all the platform defines are to route to different dlls, there is no mention of UNITY_EDITOR_LINUX, so it defaults to “fmod”
I played with making it use libfmod or libfmodstudio, but: DllNotFoundException: libfmod.
Am I missing an easy fix? Are there much bigger issues keeping the linux editor from being usable with fmod right now?