Answered
0
0

It would appear this is being created by a memory link. I also get an error “Some objects were not cleaned up when closing the scene.” I have not been able to pin this directly on FMOD, although I’m pretty sure it is, since I haven’t written code that creates anything OnDestroy().

FMOD will generally work for through a few scene plays, then throw the error in the subject line. The former error only takes me to the error handling code. The latter doesn’t take me anywhere, so I don’t know what objects are not being destroyed.

This all began with the newest Unity integration (1.07.03).

Anybody have an idea what’s happening here? It breaks all sound. (obviously)

  • You must to post comments
Best Answer
0
0

Fixed in 1.07.04.

  • Sean Day
    Thank you! (btw, *memory leak. haha.)
  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.