Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the
FMOD5_Debug_Initialize function to log eveything to the console or something in-game?
As far as I can tell the “L” versions of the libraries are not included in the Unity 5 package for Android, and the preprocessor branches in
RuntimeManager only accept
UNITY_STANDALONE_WIN/OSX for debug functions.
This makes it pretty hard to understand what’s going on for Android targets.
- You must login to post comments
Please login first to submit.