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My steps:

1) I played in game with Fmod studio

2) I got call to my phone (or used Siri)

3) I returned to game

4) my sound didn’t playing

5) after 5 sec i got warning

FMOD: AsyncCommandBuffer::gameWriteFull : WARNING. Flushing async studio command buffer due to full size

6) my game was stopped because mine thread is waiting something

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define FMOD_VERSION 0x00010306

Please help

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If you take a look at the FMOD CHM documentation for iOS, in the ‘Basic Information’ section there is mention of ‘Handling Interruptions’. It talks about making use of the System::mixerSuspend / System::mixerResume APIs to recover from this situation.

You are getting command buffer warnings because the mixer isn’t running and commands are filling up the buffer.

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it doesn’t work too if I use code from example from http://52.88.2.202/download/

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