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I have an event with a multi sound container and would like to know what asset(s) are being triggered when the event is played. Is there a way of getting this?

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Yes, you can loop through all the channels and get their assets.

FMOD_System_GetChannel(_fmod_system, index, &channel);
FMOD_Channel_IsPlaying(channel, &info.playing);
FMOD_Channel_GetCurrentSound(channel, &sound);
FMOD_Sound_GetName(sound, &info.name[0], sizeof(info.name));

If a multi-sound is playing, it will tell you the asset.

You have to use the low-level API calls, but they work fine if you’re using the studio API.

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