You can use the FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED callback to find out which assets are being played:
Yes, you can loop through all the channels and get their assets.
FMOD_System_GetChannel(_fmod_system, index, &channel);
FMOD_Sound_GetName(sound, &info.name, sizeof(info.name));
If a multi-sound is playing, it will tell you the asset.
You have to use the low-level API calls, but they work fine if you’re using the studio API.
Please login first to submit.