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I am currently trying to make my unity game run as WebGL, but somehow i can’t get my game to load the “Master Bank”. I am using FMOD Studio 1.10.05. I have followed the steps in this support guide https://www.fmod.com/docs/api/content/generated/engine_new_unity/html5_webgl.html.
I have duplicated the “Loading” scene and “LoadBankAndScene” script from the Integration Demo. When i am building the demo it works as supposed, but my own project won’t load the “Master Bank”. I am able to load the “Master Bank.strings” though.

What could be the problem and how do i fix it?

thx.

  • Joe Kim

    Similar problem, someone needs to answer this question :S

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I figured out that it was because I was using pitch shift, which is one the effects not compatible with FMOD webGL build.
https://www.fmod.com/docs/api/content/generated/platform_js/basics.html
You can find the list under DSP Effect Support.

If any of these exist in your program, then you won’t be able to load the MasterBank.
If I understand corretcly then the “Envelope follower” is ADSR. So apparently you can’t use that either.

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