If you just want to load a file from disk, you will need to make your own class/script to handle it. We only include a class that that handles playing events made in FMOD Studio.
Depending on what you need it to do, it could be a fairly small script.
For a simple sound, you can use the LowLevel API to create and handle the starting/stopping. You can access the LowLevel API from the Studio System, or the RuntimeManager in Unity.
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