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I’m trying to work remotely with a team via Unity’s Cloud Build, but they can’t reproduce none of the sounds I have implemented. All the ‘Event’ boxes on the Studio Event Emitter scripts are empty because the script can’t find the events I have created. Do they have to get my FMOD Studio project as well and link all the events manually? Am I doing something wrong while sharing? It isn’t really too practical if I’m the only one in the team who can listen and test the sounds.

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