Hi everyone. So I’ve been looking with my team at what’s the best way for us to implement audio in Unity, and I was thinking if I could work with them in such a capacity that the only updated objects they receive in Unity are the fmod banks, therefore I’m the only one who has access to the Fmod project itself on my computer. But if I push changes to just the bank file, will they be able to reference or call event parameters on their end without access to the actual project file?
Cheers!