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Hi,

We’re trying to build our Unity project for Xbox One and the application is showing the following errors after running the package on Xbox One:

FMOD Error (ERR_INTERNAL): An error occurred that wasn’t supposed to.
Contact support. UnityEngine.DebugLogHandler:Internal_Log(LogType,
String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object,
String, Object[]) UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FMOD.Studio.UnityUtil:LogWarning(String) (at
F:\Projects\inProgress\XONETestFmod\Assets\Plugins\FMOD\FMOD_StudioSystem.cs:58)
FMOD.Studio.UnityUtil:ERRCHECK(RESULT) (at
F:\Projects\inProgress\XONETestFmod\Assets\Plugins\FMOD\FMOD_StudioSystem.cs:125)
FMOD_StudioSystem:ERRCHECK(RESULT) (at
F:\Projects\inProgress\XONETestFmod\Assets\Plugins\FMOD\FMOD_StudioSystem.cs:418)
FMOD_StudioSystem:Init() (at
F:\Projects\inProgress\XONETestFmod\Assets\Plugins\FMOD\FMOD_StudioSystem.cs:296)
FMOD_StudioSystem:get_instance() (at
F:\Projects\inProgress\XONETestFmod\Assets\Plugins\FMOD\FMOD_StudioSystem.cs:155)
FMOD_Listener:LoadPlugins() (at
F:\Projects\inProgress\XONETestFmod\Assets\Plugins\FMOD\FMOD_Listener.cs:193)
FMOD_Listener:Initialize() (at
F:\Projects\inProgress\XONETestFmod\Assets\Plugins\FMOD\FMOD_Listener.cs:125)
FMOD_Listener:OnEnable() (at
F:\Projects\inProgress\XONETestFmod\Assets\Plugins\FMOD\FMOD_Listener.cs:23)

Also, the Console Output shows the following error:

Bank “xxxxxx” encountered a loading error: ERR_INVALID_HANDLE.

We’re currently using Fmod Studio version 1.07.07 and Unity 5.4.0f3. I’ve tried changing the banks from XMA to Vorbis, to no effect.

We have already made builds for Desktop and PS4 and did not experience the same problem.

Also, before we checked “Xbox One” for the Fmod Plugin, on Unity, the application crashed at start-up and no errors were given.

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Best Answer
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Ok, it seems we had to disable Unity’s Audio.

Problem fixed,
Cheers!

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