0 votes
0 answers
5 views
I found the following from the starter guide here. “It is also highly recommended that you initialize the FMOD Java component, this will allo...
0 votes
20 views
I tested FMOD Studio’s low level API on my PC and worked fine, so this time I’m trying to test the API on my Android phone. I downloade...
0 votes
27 views
Hi, Guys. Sorry for my poor English. I come across a problem. I have an app that attempting to record sounds through microphone.but I found that it...
  • boluns asked 4 days ago
  • last active 3 days ago
0 votes
0 answers
37 views
JAVA static { System.loadLibrary(“native-lib”); System.loadLibrary(“fmod”); System.loadLibrary(R...
  • allen asked 5 days ago
  • last active 5 days ago
0 votes
51 views
include <jni.h> include include “fmodlinux.h” include “fmod.hpp” include <stdlib.h> include “common.h...
  • allen asked 7 days ago
  • last active 6 days ago
0 votes
45 views
Hi I’ve got two parameters set up in fmod to change from normal state to boss music and to trigger a “second level” Boss music fa...
  • Thomas asked 2 weeks ago
  • last active 2 weeks ago
0 votes
86 views
Hello, This could be a bug with Android builds (FMOD Studio Unity 1.09.03 & Unity 5.5.2f1). No problems with stand-alone & iOS builds. I ha...
  • Laurent asked 1 month ago
  • last active 4 weeks ago
0 votes
119 views
We are in the process of updating unity to 5.5, but we have an issue with FMOD. When trying to play sounds on Android (gradle build) fmod causes th...
0 votes
94 views
I finally managed to build my project with UE 4.15.1 + FMOD 1.09.03 + Oculus Audio SDK 1.1.3 plugins. It runs on the device with sounds (spatialize...
  • Alex Zubov asked 4 weeks ago
  • last active 4 weeks ago
0 votes
121 views
Gear VR project fails to build when using UE 4.15.1 + FMOD 1.09.03 plugin + Oculus Audio SDK plugins 1.1.3 UE4 output log: http://pastebin.com/Fx06...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
0 votes
0 answers
68 views
Hello. We are use a FMODStudio 1.09.03, 1.09.03 v2 Unity FMOD plugin, and GearVR. Problem : In Unity 3D editor (no matter FMOD or plugin version) a...
  • Yurii asked 1 month ago
  • last active 1 month ago
0 votes
2k views
Hi there! I’m actually developing a tool on Android and I wan’t to capture the Microphone on Android devices. My problem is, that FMOD ...
0 votes
657 views
Just wondering what release schedule looks like for FMOD for UE 4.15 Thanks
  • Alex Zubov asked 2 months ago
  • last active 1 month ago
0 votes
2k views
Hi everyone, I am working on integrating FMOD Studio with my Cocos2dx cross-platform game (iOS and Android). Everything works perfectly in iOS, but...
0 votes
326 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
160 views
I have an actor moving from point A to point B with player being somewhere between those points. I need to set volume of the sound (on that moving ...
  • Alex Zubov asked 2 months ago
  • last active 2 months ago
0 votes
199 views
Hi all, I’m currently porting to Android a C++ game made with FMod4/FModDesigner. I’m using a Visual Studio 2015 Android Native Activit...
0 votes
188 views
My App crashed on Android. And the stack frame is here: 00 pc 0006daec /data/app/com.tencent.tmgp.xxsy-1/lib/arm/libfmod.so [armeabi-v7a] Where ca...
  • jiangli asked 2 months ago
  • last active 2 months ago
0 votes
262 views
Hi there, My soundtrack slips out of sync over the course of a session on Android devices. I think it’s related to fps dropping below 30 when...
  • Thomas asked 3 months ago
  • last active 2 months ago
0 votes
335 views
I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specific...
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