0 votes
51 views
hi,I have done the change of source voice, but I can’t find the suitable method in your SDK to save the voice after changed. My code is : sy...
  • Xingsheng asked 5 days ago
  • last active 4 days ago
0 votes
79 views
Do you happen to have an ETA for FMOD for UE 4.16 (it was released today) ?
0 votes
82 views
Would it be possible to build FMOD 1.09.04 and UE 4.16pre3 (Oculus branch) same way I built FMOD 1.09.04 and UE 4.15.2 (Oculus branch) not too long...
  • Alex Zubov asked 2 weeks ago
  • last active 2 weeks ago
0 votes
59 views
I’m using the pseudo 5.1 technique as described the fmod documentation where I have added two silent channels to the AmbiX file, and added th...
  • M asked 2 weeks ago
  • last active 2 weeks ago
0 votes
74 views
Here is my predicament – stock UE 4.15.2 has bug with Oculus Online Subsystem, where I can’t build release for distribution. However, t...
  • Alex Zubov asked 3 weeks ago
  • last active 3 weeks ago
0 votes
101 views
I’m transitioning an existing project to use the new Google VR spatialisation plugin. Prior to now, we’ve ducked gameplay sounds and mu...
  • Tim Knauf asked 3 weeks ago
  • last active 3 weeks ago
0 votes
139 views
In android, you must set the ‘system – > setOutput (FMOD_OUTPUTTYPE_OPENSL)’To the recording,But I need to save this recording...
  • 薇安儿 asked 3 weeks ago
  • last active 3 weeks ago
0 votes
120 views
Hello, I am attempting to build a project for GearVR that uses FMOD’s low-level API. The plugin is placed in my Game folder and not in the En...
0 votes
96 views
I found the following from the starter guide here. “It is also highly recommended that you initialize the FMOD Java component, this will allo...
0 votes
205 views
JAVA static { System.loadLibrary("native-lib"); System.loadLibrary("fmod"); System.loadLibrary("fmodL"); } @Overrid...
  • allen asked 1 month ago
  • last active 1 month ago
0 votes
91 views
I tested FMOD Studio’s low level API on my PC and worked fine, so this time I’m trying to test the API on my Android phone. I downloade...
0 votes
165 views
Hi, Guys. Sorry for my poor English. I come across a problem. I have an app that attempting to record sounds through microphone.but I found that it...
  • boluns asked 1 month ago
  • last active 1 month ago
0 votes
196 views
include <jni.h> include include “fmodlinux.h” include “fmod.hpp” include <stdlib.h> include “common.h...
  • allen asked 1 month ago
  • last active 1 month ago
0 votes
131 views
Hi I’ve got two parameters set up in fmod to change from normal state to boss music and to trigger a “second level” Boss music fa...
  • Thomas asked 2 months ago
  • last active 2 months ago
0 votes
159 views
Hello, This could be a bug with Android builds (FMOD Studio Unity 1.09.03 & Unity 5.5.2f1). No problems with stand-alone & iOS builds. I ha...
  • Laurent asked 2 months ago
  • last active 2 months ago
0 votes
183 views
We are in the process of updating unity to 5.5, but we have an issue with FMOD. When trying to play sounds on Android (gradle build) fmod causes th...
0 votes
171 views
I finally managed to build my project with UE 4.15.1 + FMOD 1.09.03 + Oculus Audio SDK 1.1.3 plugins. It runs on the device with sounds (spatialize...
  • Alex Zubov asked 2 months ago
  • last active 2 months ago
0 votes
232 views
Gear VR project fails to build when using UE 4.15.1 + FMOD 1.09.03 plugin + Oculus Audio SDK plugins 1.1.3 UE4 output log: http://pastebin.com/Fx06...
  • Alex Zubov asked 2 months ago
  • last active 2 months ago
0 votes
0 answers
143 views
Hello. We are use a FMODStudio 1.09.03, 1.09.03 v2 Unity FMOD plugin, and GearVR. Problem : In Unity 3D editor (no matter FMOD or plugin version) a...
  • Yurii asked 2 months ago
  • last active 2 months ago
0 votes
2k views
Hi there! I’m actually developing a tool on Android and I wan’t to capture the Microphone on Android devices. My problem is, that FMOD ...
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