0 votes
234 views
Hi, We’re developing our game with Unity and using Fmod studio as our audio middleware. When we split the binary on Android, FMOD will not lo...
0 votes
330 views
Here is soundtouch code about process the byte array. Did fmod has some api like this?(putSamples/receiveSamples) private byte[] process(byte[] dat...
  • flyswan asked 5 months ago
  • last active 5 months ago
0 votes
460 views
I have a big problem, I change the sound and play well,but i read from memory and save it to the disk,the sound does not changed anymore! Is ther...
  • samychen asked 7 months ago
  • last active 7 months ago
0 votes
435 views
Hello, I am using record.cpp demo to develop record sound function, the record code is right running and my headphone also and listen playback, but...
  • yourks asked 7 months ago
  • last active 7 months ago
0 votes
419 views
Hello, when I use the demo code “record.cpp” to record sound, it can record, the main code is these: result = system->createSou...
  • yourks asked 7 months ago
  • last active 7 months ago
0 votes
344 views
I used the following method to write butter to a file, but the file is corrupt. How can I solve it? sound ->readData(&irData[1], irdatalengt...
  • yourks asked 8 months ago
  • last active 8 months ago
0 votes
2k views
hi,I have done the change of source voice, but I can’t find the suitable method in your SDK to save the voice after changed. My code is : sy...
  • Xingsheng asked 1 year ago
  • last active 8 months ago
0 votes
483 views
In the record example, the getRecordNumDrivers method always returns numDrivers as 0, and the solution. (Android)
  • yourks asked 8 months ago
  • last active 8 months ago
0 votes
3k views
My UE4 (4.12.4) projects works with FMOD Studio plugin just fine. However, I need to use FMOD plugin for Android from Oculus Audio SDK (since it...
  • Alex Zubov asked 2 years ago
  • last active 11 months ago
0 votes
2k views
I recently purchased a plugin(Audio Motors) and have been struggling to figure out how to use it in my game. I’m wondering what I need to do ...
0 votes
1k views
hi, when i setOutput FMOD_OUTPUTTYPE_OPENSL or FMOD_OUTPUTTYPE_AUDIOTRACK i get 512 buffer size and 2 buffers with 240000 sample rate. on bluetooth...
0 votes
0 answers
865 views
Hi ! We’ve been considering using Fmod in a web mobile project to have some nice interactive sound, but the sound designer and I (programmer)...
0 votes
2k views
Hey all, I’m not too sure about the process of packaging to Android to include FMOD. Whenever I try to package a project for Android, if the ...
  • M asked 1 year ago
  • last active 1 year ago
0 votes
1k views
Hello here, So i’m new to Fmod and implementation in general, got into it because im doing a Ludum Dare game jam. We re doing a shooter game ...
0 votes
1k views
We’re using setPaused to pause FMOD audio when the app goes to the background. Currently this leads to the audio stopping dead with no fade o...
0 votes
950 views
So, I got Oculus branch of 4.16.2 because Epic’s seems to have bunch of issues with Gear VR deployment. Built FMOD from Github for it –...
0 votes
2k views
hi, i was use the fmod 4.44.61 to play my music in my app.it works fine in iOS. but I found some times the music is very lag in android .I test sev...
  • jinjiajie asked 1 year ago
  • last active 1 year ago
0 votes
1k views
Hi, I started to learn FMOD yesterday, so I’m totally a Newbie. I want to use FMOD to improve my Unity game’s audio effect. FMOD seems ...
  • YANG YL asked 1 year ago
  • last active 1 year ago
0 votes
1k views
I’m developing an android music player using FMOD Studio API. I already know about old android’s sleep mode, and the solution for it is...
1 vote
1k views
We’ve been having an issue where the master output audio is much quieter when running on iOS devices versus Android. It is of a magnitude of ...
Showing 1 - 20 of 136 results