0 votes
0 answers
21 views
Hello, This could be a bug with Android builds (FMOD Studio Unity 1.09.03 & Unity 5.5.2f1). No problems with stand-alone & iOS builds. I ha...
0 votes
38 views
Gear VR project fails to build when using UE 4.15.1 + FMOD 1.09.03 plugin + Oculus Audio SDK plugins 1.1.3 UE4 output log: http://pastebin.com/Fx06...
0 votes
0 answers
14 views
Hello. We are use a FMODStudio 1.09.03, 1.09.03 v2 Unity FMOD plugin, and GearVR. Problem : In Unity 3D editor (no matter FMOD or plugin version) a...
  • Yurii asked 5 days ago
  • last active 5 days ago
0 votes
1k views
Hi there! I’m actually developing a tool on Android and I wan’t to capture the Microphone on Android devices. My problem is, that FMOD ...
0 votes
0 answers
41 views
We are in the process of updating unity to 5.5, but we have an issue with FMOD. When trying to play sounds on Android (gradle build) fmod causes th...
0 votes
495 views
Just wondering what release schedule looks like for FMOD for UE 4.15 Thanks
  • Alex Zubov asked 1 month ago
  • last active 2 weeks ago
0 votes
2k views
Hi everyone, I am working on integrating FMOD Studio with my Cocos2dx cross-platform game (iOS and Android). Everything works perfectly in iOS, but...
0 votes
226 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
106 views
I have an actor moving from point A to point B with player being somewhere between those points. I need to set volume of the sound (on that moving ...
  • Alex Zubov asked 4 weeks ago
  • last active 4 weeks ago
0 votes
130 views
Hi all, I’m currently porting to Android a C++ game made with FMod4/FModDesigner. I’m using a Visual Studio 2015 Android Native Activit...
0 votes
128 views
My App crashed on Android. And the stack frame is here: 00 pc 0006daec /data/app/com.tencent.tmgp.xxsy-1/lib/arm/libfmod.so [armeabi-v7a] Where ca...
  • jiangli asked 1 month ago
  • last active 1 month ago
0 votes
196 views
Hi there, My soundtrack slips out of sync over the course of a session on Android devices. I think it’s related to fps dropping below 30 when...
  • Thomas asked 2 months ago
  • last active 1 month ago
0 votes
212 views
I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specific...
0 votes
211 views
Hi, Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the FMOD5_Debug_I...
0 votes
237 views
I am trying to minimize the delay on Android. I checked Android console and saw that it is trying to resample 44100 source to 48000. So, I am going...
  • harry asked 2 months ago
  • last active 2 months ago
0 votes
259 views
I’m trying to mute drums in midi track RESULT Sound.setMusicChannelVolume( int channel, float volume ); Is there a way I can determine wh...
  • laggyluk asked 3 months ago
  • last active 2 months ago
0 votes
0 answers
289 views
After updating my phone (Galaxy S7 Edge) to Android 6.0.1 there is no longer any sound in my Android build, whereas the Unity Editor works just fin...
0 votes
387 views
Since spatialization hasn’t been working with Oculus Audio SDK 1.1.1 (nor 1.1.0) in UE4 when using FMOD (and it doesn’t sound like FMOD...
  • Alex Zubov asked 3 months ago
  • last active 3 months ago
0 votes
343 views
There is a function for changing midi channel volume but is there one for changing panning?
  • laggyluk asked 3 months ago
  • last active 3 months ago
0 votes
383 views
Hello, I’ve been using fmod for a little while now and have successfully setup up my engine models through fmod events and also using the aud...
Showing 1 - 20 of 103 results