0 votes
0 answers
23 views
hi, when i setOutput FMOD_OUTPUTTYPE_OPENSL or FMOD_OUTPUTTYPE_AUDIOTRACK i get 512 buffer size and 2 buffers with 240000 sample rate. on bluetooth...
0 votes
0 answers
85 views
Hi ! We’ve been considering using Fmod in a web mobile project to have some nice interactive sound, but the sound designer and I (programmer)...
0 votes
2k views
We area testing our game that using fmod studio API recently.We found that in some cases, mixerResume not resume correctly and may even cause ANR(A...
  • Shane Yao asked 2 years ago
  • last active 1 month ago
0 votes
125 views
Hey all, I’m not too sure about the process of packaging to Android to include FMOD. Whenever I try to package a project for Android, if the ...
  • M asked 2 months ago
  • last active 2 months ago
0 votes
162 views
Hello here, So i’m new to Fmod and implementation in general, got into it because im doing a Ludum Dare game jam. We re doing a shooter game ...
0 votes
198 views
We’re using setPaused to pause FMOD audio when the app goes to the background. Currently this leads to the audio stopping dead with no fade o...
  • Alec Brady asked 3 months ago
  • last active 3 months ago
0 votes
197 views
So, I got Oculus branch of 4.16.2 because Epic’s seems to have bunch of issues with Gear VR deployment. Built FMOD from Github for it –...
  • Alex Zubov asked 3 months ago
  • last active 3 months ago
0 votes
279 views
hi, i was use the fmod 4.44.61 to play my music in my app.it works fine in iOS. but I found some times the music is very lag in android .I test sev...
  • jinjiajie asked 3 months ago
  • last active 3 months ago
0 votes
175 views
Hi, I started to learn FMOD yesterday, so I’m totally a Newbie. I want to use FMOD to improve my Unity game’s audio effect. FMOD seems ...
  • YANG YL asked 3 months ago
  • last active 3 months ago
0 votes
194 views
I’m developing an android music player using FMOD Studio API. I already know about old android’s sleep mode, and the solution for it is...
1 vote
256 views
We’ve been having an issue where the master output audio is much quieter when running on iOS devices versus Android. It is of a magnitude of ...
  • Alec Brady asked 3 months ago
  • last active 3 months ago
0 votes
0 answers
250 views
Bug report. UE4 fails to build a Android (Gear VR) project with FMOD when Blueprint nativization turned on. It seems like FMOD’s issue as pro...
1 vote
746 views
Do you happen to have an ETA for FMOD for UE 4.16 (it was released today) ?
  • Alex Zubov asked 4 months ago
  • last active 4 months ago
0 votes
382 views
hi,I have done the change of source voice, but I can’t find the suitable method in your SDK to save the voice after changed. My code is : sy...
  • Xingsheng asked 4 months ago
  • last active 4 months ago
0 votes
351 views
Would it be possible to build FMOD 1.09.04 and UE 4.16pre3 (Oculus branch) same way I built FMOD 1.09.04 and UE 4.15.2 (Oculus branch) not too long...
  • Alex Zubov asked 4 months ago
  • last active 4 months ago
0 votes
354 views
I’m using the pseudo 5.1 technique as described the fmod documentation where I have added two silent channels to the AmbiX file, and added th...
  • M asked 4 months ago
  • last active 4 months ago
0 votes
332 views
Here is my predicament – stock UE 4.15.2 has bug with Oculus Online Subsystem, where I can’t build release for distribution. However, t...
  • Alex Zubov asked 4 months ago
  • last active 4 months ago
0 votes
385 views
I’m transitioning an existing project to use the new Google VR spatialisation plugin. Prior to now, we’ve ducked gameplay sounds and mu...
  • Tim Knauf asked 5 months ago
  • last active 4 months ago
0 votes
476 views
In android, you must set the ‘system – > setOutput (FMOD_OUTPUTTYPE_OPENSL)’To the recording,But I need to save this recording...
  • 薇安儿 asked 5 months ago
  • last active 5 months ago
0 votes
464 views
Hello, I am attempting to build a project for GearVR that uses FMOD’s low-level API. The plugin is placed in my Game folder and not in the En...
Showing 1 - 20 of 129 results