0 votes
3k views
Hi, I found a bug in plugin for UE4 on iOS platform. After few minutes (it’s random time) of playing on iOS, sound is suddenly muted. Restart...
0 votes
2k views
Hi all, when I call the interface of Studio::Bus::setMute, it’s really return with the result of “FMOD_OK”, but it’s not va...
  • allm3 asked 2 years ago
  • last active 2 years ago
0 votes
3k views
hi folks i’m currently using FMOD on an iOS project and i want to use a callback to determine if the event playing reaches a certain marker. ...
0 votes
4k views
Hello, I’m very new to FMOD. Actually I’ve interested in it because I need to implement one simple(as I think) thing – it’s...
  • Volodymyr asked 2 years ago
  • last active 2 years ago
0 votes
5k views
Hello! We are making a game for mobile (iOS and Android) and are trying to reduce our build size by using Asset Bundles in Unity. Audio files take ...
0 votes
3k views
hi folks! i’m not sure i’ve seen this exact situation come up… i was wondering if there’s a way to set the output of a part...
0 votes
2k views
Hi everybody, I got a performance problem,I ask for your help! It is about the fmod performance on Ipad Mini 1 (other higher machine don̵...
  • ZYY asked 3 years ago
  • last active 3 years ago
0 votes
3k views
On iOS, we’re running into a failure for FMOD to initialize…the code is roughly this: FMOD::Studio::System::create(&mSystem); mSyst...
0 votes
3k views
Hi. How can we allow music from a background application (such as the iOS music app or podcasts app) to continue playing while our game runs. It i...
  • Beric Holt asked 4 years ago
  • last active 3 years ago
0 votes
5k views
I’m trying to record audio from the microphone on iOS. However, system.recordStart(…) is returning ERR_RECORD when I run on a device (s...
0 votes
2k views
Hi, I’m trying to get something like this example to run on a Unity ios build. I want the ability to use the audio tables and load up a sound...
0 votes
3k views
I ecountered a problem, can i change the audioCategory in real time? because i found that when I trigger System::recordStart function, then my game...
  • huzhiyong asked 3 years ago
  • last active 3 years ago
0 votes
3k views
Hello, I’m using Unity3d 5.1.4f1 with fmod 1.08.00. In my case, I packed bank files into Assetbundle, and then loaded those banks via FMODUni...
  • Ninja Lau asked 3 years ago
  • last active 3 years ago
0 votes
3k views
Hi, I’m am using the newly released Unity FMOD integration (1.08.00), and I am trying to replicate the callback for getting Markers and beats...
0 votes
3k views
When the game call fmod update ,it will be crash sometimes. Is the bug fix ? platform: ios fmodex version: 4.44.41 The crach stack: Exception Type:...
  • pig asked 3 years ago
  • last active 3 years ago
0 votes
2k views
I’m getting delays playing simple event instances, on both win32 and iOS. I thought I had all the basics down: Studio vs. 1.07.05 code: #def...
0 votes
3k views
Hello, we are trying to build for IOS and getting no sound. In the Log we found that the bank file have to be missing, because no events can be fou...
0 votes
4k views
I am using FMOD Studio and FMOD Studio Integration 1.06.10, with Unity 5.2. I am finding on iOS that there is some lag. It’s not terrible, bu...
0 votes
2k views
On Editor and on Android device it works fine but when I try it on iOS it just crash when receiving a callback. *Edit Unity Version: 5.3.2f1 FMOD V...
  • dreadmourn asked 3 years ago
  • last active 3 years ago
1 vote
4k views
In trying to build for iOS I am getting the following error in Xcode: [redacted]/Classes/Native/Bulk_Assembly-CSharp-firstpass_1.cpp:12881:37: Use ...
Showing 21 - 40 of 83 results