1 vote
4k views
In trying to build for iOS I am getting the following error in Xcode: [redacted]/Classes/Native/Bulk_Assembly-CSharp-firstpass_1.cpp:12881:37: Use ...
0 votes
2k views
Hi ! I update my unity package and my soundbank with the last version of FMOD (1.05.00). When i try to compile on xCode (with all cache clear), i h...
0 votes
2k views
Hi Guys, I’m trying to upgrade an old project to FMOD4 (v 00044449) from (v 00044005). Everything is working as expected except for the fact...
  • Jay Payte asked 4 years ago
  • last active 4 years ago
0 votes
3k views
I’m integrating FMOD Studio in my game and build fails in Xcode at linking stage with report of duplicate symbol _FMOD_Optimised_Routines_NoO...
  • Rafal asked 4 years ago
  • last active 4 years ago
0 votes
3k views
Hi, I found a bug in plugin for UE4 on iOS platform. After few minutes (it’s random time) of playing on iOS, sound is suddenly muted. Restart...
0 votes
3k views
Hi, First this is my first time with FMOD so maybe this is my fault but I need some help. I´m creating a song with an Intro and a Multi sound loopi...
  • Gabriel asked 3 years ago
  • last active 3 years ago
0 votes
3k views
When the game call fmod update ,it will be crash sometimes. Is the bug fix ? platform: ios fmodex version: 4.44.41 The crach stack: Exception Type:...
  • pig asked 3 years ago
  • last active 3 years ago
0 votes
3k views
Hello and have a nice day. I download fmod plugin for UE 4.12 and “tutorial completed project”. I have compiled “fmod tutorial pr...
0 votes
3k views
Hello, I’m using Unity3d 5.1.4f1 with fmod 1.08.00. In my case, I packed bank files into Assetbundle, and then loaded those banks via FMODUni...
  • Ninja Lau asked 3 years ago
  • last active 3 years ago
0 votes
3k views
I noticed horrible performance on mobile: both Android and iOS. Without any playing events, FMOD takes 7-10% CPU! With 5 events at the same time it...
0 votes
3k views
In FMOD 4 setting setDSPBufferSize would dictate how often the DSP clock would update and would mean I could play sounds with the accuracy of what ...
  • davef asked 4 years ago
  • last active 4 years ago
0 votes
2k views
My steps: 1) I played in game with Fmod studio 2) I got call to my phone (or used Siri) 3) I returned to game 4) my sound didn’t playing 5) a...
  • Roman asked 4 years ago
  • last active 4 years ago
0 votes
1k views
We’re using setPaused to pause FMOD audio when the app goes to the background. Currently this leads to the audio stopping dead with no fade o...
0 votes
3k views
I’m using Unity version 5.2 and the FMOD intergration 1.06.10. I can make a build successfully in Xcode, and Archive it. But when I try to ex...
0 votes
2k views
Hi, When our game is running with streamed music and the iPhone alarm goes off, the game hangs inside FMOD::Studio::ParameterInstance::setValue (do...
  • auday asked 4 years ago
  • last active 4 years ago
0 votes
4k views
Hello, I’m very new to FMOD. Actually I’ve interested in it because I need to implement one simple(as I think) thing – it’s...
  • Volodymyr asked 2 years ago
  • last active 2 years ago
0 votes
3k views
Hi, Is there a way to make Studio::Bank::loadSampleData() decompress the data into memory at load time? (to avoid the performance hit at play time)...
  • auday asked 4 years ago
  • last active 4 years ago
0 votes
5k views
I’m trying to record audio from the microphone on iOS. However, system.recordStart(…) is returning ERR_RECORD when I run on a device (s...
0 votes
4k views
Hello, In the latest stable branch 4.44.57 you’ve added iOS SDK9 support, but it seems that bitcode support wasn’t enabled. When weR...
  • Maxim asked 3 years ago
  • last active 2 years ago
0 votes
3k views
Hi, This is a iOS only issue, the same code works fine on Mac OS X. Expected result: mp3 plays. Current result: FMOD 5 failed to play the mp3 s...
  • LJH asked 3 years ago
  • last active 3 years ago
Showing 1 - 20 of 80 results