0 votes
3k views
In FMOD 4 setting setDSPBufferSize would dictate how often the DSP clock would update and would mean I could play sounds with the accuracy of what ...
  • davef asked 4 years ago
  • last active 4 years ago
0 votes
4k views
This sound created with Adobe Audition CC – https://dl.dropboxusercontent.com/u/3571256/test-sound.wav will trigger FMOD_CHANNELCONTROL_CALLB...
  • davef asked 4 years ago
  • last active 4 years ago
0 votes
3k views
I’m integrating FMOD Studio in my game and build fails in Xcode at linking stage with report of duplicate symbol _FMOD_Optimised_Routines_NoO...
  • Rafal asked 4 years ago
  • last active 4 years ago
0 votes
3k views
I try to use function setLoopPoints for example I’m using such values FMOD::Sound* stream loop_begin_ms int 8300 loop_end_ms int 63156 ...
  • Anna asked 4 years ago
  • last active 4 years ago
0 votes
2k views
Hi. I’m trying to implement an audio system based on the FMOD Studio API examples, and i’m having issues with releasing any of my Event...
  • Beric Holt asked 4 years ago
  • last active 4 years ago
0 votes
3k views
Hi. I’m implementing MixerStrips to allow me to control different audio groups (eg: music/gameplay/ambient) and for the most part it’s ...
  • Beric Holt asked 4 years ago
  • last active 4 years ago
1 vote
4k views
(UPDATED) I’m trying to get FMOD studio working in an iOS application (using C++ in Xcode) and everything works perfectly in the iOS Simulato...
  • Beric Holt asked 4 years ago
  • last active 4 years ago
0 votes
3k views
Hi, I currently use Fmod studio for my future project on Android & iOs platforms. I have an event played during the game (music theme). Current...
0 votes
0 answers
3k views
Hi, I need some help making the max playbacks of the event work. Im developing an app with running with FMOD. I have a uibtton linked to an event, ...
1 vote
2k views
I am using FMOD Studio with Unity for an iOS game, and I would like to know how much system resources my FMOD project/ Audioengine is taking. Can I...
  • Sandra asked 4 years ago
  • last active 4 years ago
0 votes
0 answers
2k views
Hi guys, I’m quite new to fmod and am having trouble loading a remote sound file from a url, namely this sound: http://www.freesound.org/data...
0 votes
2k views
Hi, I know you’re probably very busy, but do you have any estimate on when FMOD_Studio_MixerStrip_StopAllEvents() could be implemented? I wou...
0 votes
2k views
Hi ! I update my unity package and my soundbank with the last version of FMOD (1.05.00). When i try to compile on xCode (with all cache clear), i h...
0 votes
2k views
Hi, On my iOS project, everything works fine normally … but if I do: system->setDSPBufferSize( 128, 4 ); I get the next call to loadBank...
  • auday asked 4 years ago
  • last active 4 years ago
0 votes
2k views
My steps: 1) I played in game with Fmod studio 2) I got call to my phone (or used Siri) 3) I returned to game 4) my sound didn’t playing 5) a...
  • Roman asked 4 years ago
  • last active 4 years ago
0 votes
3k views
Hello, I was curious to know which platforms will be supported with UE4 FMOD integration? Specifically I’m interested in Xbox One and PS4, bu...
0 votes
2k views
I am getting a soft lock on iOS when unplugging the headphones from the device under a specific circumstance. Under iOS (tested under an iPad4 and ...
0 votes
3k views
All of the files I am using are wav files that I am importing into FMOD Studio. Should they be mp3 to save on memory? Our main target for the gam...
  • Mac Lotze asked 4 years ago
  • last active 4 years ago
0 votes
4k views
Starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK, included in Xcode 6 ...
  • 刘亮 asked 4 years ago
  • last active 4 years ago
0 votes
3k views
Hi, Is there a way to make Studio::Bank::loadSampleData() decompress the data into memory at load time? (to avoid the performance hit at play time)...
  • auday asked 4 years ago
  • last active 4 years ago
Showing 1 - 20 of 83 results