0 votes
3k views
Hello, we are trying to build for IOS and getting no sound. In the Log we found that the bank file have to be missing, because no events can be fou...
0 votes
2k views
i aways cannot load my FMOD_bank_list.txt file ,and the error log is “Cannot read file:///var/containers/Bundle/Application/9F05BF39-1B3E-426...
  • linfeng asked 2 years ago
  • last active 2 years ago
0 votes
3k views
I ecountered a problem, can i change the audioCategory in real time? because i found that when I trigger System::recordStart function, then my game...
  • huzhiyong asked 2 years ago
  • last active 2 years ago
0 votes
1k views
Hi, When our game is running with streamed music and the iPhone alarm goes off, the game hangs inside FMOD::Studio::ParameterInstance::setValue (do...
  • auday asked 3 years ago
  • last active 3 years ago
0 votes
3k views
Hi, First of all, I’m on iOS. I’m trying to understand how to use a FSB with multiple subsounds. I believe that I was able to use the c...
0 votes
2k views
Hello, we are using fmod and unity. When we minimise the app the sound does not resume. It works fine on all our devices except the ones with iOS8....
0 votes
4k views
Hello, I’m using FMOD Studio Programmer’s API with iOS (tested version 1.06.07 and 1.06.10) and I get this error: FMOD error! (28) An e...
0 votes
2k views
Hi when im in the game (iphone) everything is ok and fmod events are playing good, but when i summon Control Center to changing something like scre...
0 votes
2k views
Hi, Unity version 5.3.1p1 started building with bitcode by default, which causes problems with the FMOD plugin because it does not yet contain bitc...
  • Tore Olsen asked 2 years ago
  • last active 2 years ago
0 votes
2k views
Hi ! I update my unity package and my soundbank with the last version of FMOD (1.05.00). When i try to compile on xCode (with all cache clear), i h...
1 vote
4k views
Now that Unity 4.6.2 has been released with iOS 64 bit support, how can I build my game that uses the FMOD Studio Integration?
0 votes
958 views
None of the examples of 1.09 api can work on my iphone7s, and i can play music with other app. Here’s a log of them. [LOG] System::create ...
  • wang peng asked 1 year ago
  • last active 1 year ago
0 votes
2k views
Hi, I found a bug in plugin for UE4 on iOS platform. After few minutes (it’s random time) of playing on iOS, sound is suddenly muted. Restart...
0 votes
3k views
Hi, First this is my first time with FMOD so maybe this is my fault but I need some help. I´m creating a song with an Intro and a Multi sound loopi...
  • Gabriel asked 3 years ago
  • last active 3 years ago
0 votes
4k views
Hello! We are making a game for mobile (iOS and Android) and are trying to reduce our build size by using Asset Bundles in Unity. Audio files take ...
1 vote
4k views
I posted this as a comment to another question, but it deserves its own. After upgrading to Unity 5.2.2 with FMOD integration 1.06.10 already added...
0 votes
2k views
Hi, We are getting a frequent crash on ios on the fmod update thread. Here is the callstack. Is this something you are aware of? Crashed: FMOD Stud...
0 votes
4k views
I’m trying to record audio from the microphone on iOS. However, system.recordStart(…) is returning ERR_RECORD when I run on a device (s...
0 votes
3k views
I’m using Unity plugin, and my code is working on PC. But when I run on iPhone, xCode gives me this error: ArgumentException: Type ‘FM...
  • Sergio asked 3 years ago
  • last active 3 years ago
0 votes
2k views
Someone released a plug-in for Ableton Link and Unity here: https://github.com/comoc/UnityAbletonLink “Ableton Link is a new technology that synchr...
  • Laurent asked 1 year ago
  • last active 1 year ago
Showing 1 - 20 of 83 results