1 vote
44 views
I see that a new logging function has been added to the DSP plugin API. However, I can’t find any mention of it in either the manual or the e...
  • Rory asked 1 week ago
  • last active 6 days ago
0 votes
67 views
Just getting started with fmod. Are there any examples how to integrate it in a Xcode 8 project in Swift? thanks
3 votes
1k views
After much help from the fmod devs I’m happy to announce a new Csound based plugin system for FMOD. With this system it’s possible to h...
  • Rory asked 8 months ago
  • last active 2 weeks ago
0 votes
226 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
275 views
The developers of the game I’m working just upgraded to 4.14, they use Windows, installed the integration plugin for 4.14 and everything is w...
  • Teo Oliver asked 1 month ago
  • last active 3 weeks ago
0 votes
233 views
I plan to develop two player game. In this game, there are two different audio. These audio should be played separately using two different audio d...
  • Sund asked 1 month ago
  • last active 1 month ago
0 votes
169 views
I noticed that the FMOD 5 documentation of System::createSound explicitly says that the filename has to be encoded using UTF-8. Does this mean that...
  • Daniel asked 1 month ago
  • last active 1 month ago
0 votes
128 views
Hello! My first post here… I’ve been trying to find an answer to a problem that I’ve had since I started using the profiler (a co...
0 votes
0 answers
132 views
hey all, I am using python ctypes to work with fmod studio libs. Trying to retrieve the Low Level System from the studio system with Studio::System...
0 votes
229 views
Hello, I am a sound designer who is trying to make my way into game work on a hobby basis. I am using the Viking Village tutorial and once I add my...
0 votes
345 views
Hi, So I’m having issues with an FMOD project and I’ll try to not waste any time and go through the events so the problem is easier to ...
  • James asked 4 months ago
  • last active 3 months ago
0 votes
1k views
Hi. I downloaded your application and have been testing with it. The reason for me downloading it is because I want to change the sounds in my Mine...
  • Clay asked 4 months ago
  • last active 4 months ago
0 votes
345 views
I’m getting some weird artifacts when trying to use sends in FMOD Studio. If I add a send to any track of an event, even without any affects...
  • just a guy asked 4 months ago
  • last active 4 months ago
0 votes
435 views
Hi, I’m getting this error whilst working on the Viking Tutorial in mac. Everything seems to be working after following the videos except no ...
  • Phil Lee asked 4 months ago
  • last active 4 months ago
0 votes
0 answers
409 views
Hi there. I am using FMOD Studio 1.08.13 on the mac and have an issue in using the sandbox preview function. Whenever I try to drag a newly created...
0 votes
372 views
Hi I purchased a sample in FMOD IO inside of Fmod Studio 1.8.2 Mac and it refuses to allow me to drag the sample into the session even though it wi...
0 votes
427 views
Hi, I would like to make my output format stereo, but I can’t see the “Format” tab under “Preferences” where, (if i r...
  • Morten asked 5 months ago
  • last active 5 months ago
0 votes
748 views
Hi, Total noob here, just getting through the tutorial. The title sums it up: when I “Add Tempo Marker” to the logic track, my Timeline...
0 votes
667 views
I am trying to make use of FMOD.Sound.getName so that every time a looping FMOD event plays a new sound from either a ‘multi sound’ of ...
  • paul w asked 7 months ago
  • last active 6 months ago
0 votes
832 views
Hi everyone, I’m having a bit of a problem when attempting to stop the LPF affecting an ambient zone being applied in UE4 via an audio volume...
Showing 1 - 20 of 95 results