0 votes
0 answers
16 views
Hi. I downloaded your application and have been testing with it. The reason for me downloading it is because I want to change the sounds in my Mine...
  • Clay asked 4 hours ago
  • last active 4 hours ago
0 votes
38 views
I’m getting some weird artifacts when trying to use sends in FMOD Studio. If I add a send to any track of an event, even without any affects...
0 votes
65 views
Hi, I’m getting this error whilst working on the Viking Tutorial in mac. Everything seems to be working after following the videos except no ...
  • Phil Lee asked 2 weeks ago
  • last active 2 weeks ago
0 votes
83 views
Hi there. I am using FMOD Studio 1.08.13 on the mac and have an issue in using the sandbox preview function. Whenever I try to drag a newly created...
0 votes
102 views
Hi I purchased a sample in FMOD IO inside of Fmod Studio 1.8.2 Mac and it refuses to allow me to drag the sample into the session even though it wi...
0 votes
126 views
Hi, I would like to make my output format stereo, but I can’t see the “Format” tab under “Preferences” where, (if i r...
  • Morten asked 1 month ago
  • last active 1 month ago
0 votes
371 views
Hi, Total noob here, just getting through the tutorial. The title sums it up: when I “Add Tempo Marker” to the logic track, my Timeline...
0 votes
308 views
I am trying to make use of FMOD.Sound.getName so that every time a looping FMOD event plays a new sound from either a ‘multi sound’ of ...
  • paul w asked 3 months ago
  • last active 3 months ago
0 votes
437 views
Hi everyone, I’m having a bit of a problem when attempting to stop the LPF affecting an ambient zone being applied in UE4 via an audio volume...
0 votes
340 views
I have an issue in FMOD Studio (1.06.18) where lowering the volume of an event instance does not affect the volume of a nested event inside. This d...
2 votes
617 views
After much help from the fmod devs I’m happy to announce a new Csound based plugin system for FMOD. With this system it’s possible to h...
  • Rory asked 5 months ago
  • last active 4 months ago
0 votes
354 views
I’m having some trouble getting FMOD Unity to see custom plugins. It seems to want .bundles, but the API projects for OSX only create .dylib ...
  • Rory asked 5 months ago
  • last active 5 months ago
0 votes
442 views
Hello, I am an audio designer and new to C# so please excuse any mistakes I have made in my code. I have a simple first person scene in Unity 5 an...
0 votes
455 views
I’ve got our game to build on Windows, but on Mac it’s still a hard-stop. Pretty early in the cooking process too. Below a copy of the ...
  • Efraim asked 5 months ago
  • last active 5 months ago
0 votes
395 views
Hi there! I’m currently working on a cool game and I’m thinking of my music system. I would need some features that doesn’t exist...
  • Tomavatars asked 5 months ago
  • last active 5 months ago
0 votes
595 views
I’ve also tried the Tutorial and get the same issue. Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.Automation...
0 votes
364 views
Im’ tearing my hair out trying to get a plugin that links with libfmod.dylib to be seen by fmod. I had issues on Windows with this but after ...
  • Rory asked 5 months ago
  • last active 5 months ago
0 votes
350 views
Hi! We’re using Perforce to sync our UE4 game repo across the team. Some use Macs, some use PCs. The FMod plugin files seem slightly differen...
  • Efraim asked 5 months ago
  • last active 5 months ago
0 votes
424 views
I have Fmod Studio v. 1.06.02 integrated with a project built on Unity 5.3.5f1. The PC Build is working fine but I’m experiencing a few probl...
0 votes
485 views
Hi, I have PC project integrated with FMod. Everything is working fine but when I open project on Mac events not playing anymore. Both systems have...
Showing 1 - 20 of 85 results